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PROJECTS

The Lodge is a first person survival horror game on Steam built with Unreal Engine 4. I was a part of the writing team, where I got to contribute to the game's narrative, script, lore items, and scare timings. I also designed three puzzles for the game and did QA testing.

Mal-Wars is a tower defense game built using Manticore Game's Core game engine for Unity. I was the lead for the writing team, and contributed to the game's lore, in-game descriptions, and flavor text, as well as implemented our writing into the game.

Berserker's Rage is a game narrative project that I created for a hypothetical hack 'n' slash game. For this project, I went through the narrative design process of creating a new game IP, wrote various parts of the game, acted as a senior writer directing junior writers as they write for the game, and directed multiple voice over recording sessions.

Below is a link for a script that I wrote for the opening cutscene of the game.

Love Mail Delivery is a game IP that I got to work on in a junior writer position. I wrote cutscenes, barks, and lore items under the direction of a senior writer.

Below is a link for a script that I wrote for a pivotal midpoint cutscene for the game.

The Wandering Blade is a student created IP game narrative that I worked on as a junior writer.

Here is a sample from the script I wrote for its opening cutscene.

The Wandering Blade is a game IP that I got to work on in a junior writer position. I wrote cutscenes, barks, and lore items under the direction of a senior writer.

Below is a link for a script that I wrote for the opening cutscene of the game.

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